﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using GameData;

public class GlobalVO  {

    private static GlobalVO instance;

    public static GlobalVO GetInstance()
    {
        if(instance==null)
        {
            instance = new GlobalVO();
        }
        return instance;
    }

    public NumAllInfo NumAllInfo;
    public RoleInfo roleInfo;
    public PickAllNumInfo PickAllNumInfo;
    public DueNuminfos dueNuminfos;
    public SoundType SoundType;
    public Dictionary<string, CustomerData> CustomerDatas = new Dictionary<string, CustomerData>();
    public bool isConnecting = false;
    public bool isreqAdmin = true;

    public PickNumInfo PickNumInfo;
    public bool isInScene = false;
    public SettingVO SettingVo;
    public CustomerSignDataList CustomerSignDataList=new CustomerSignDataList();
}
